﻿using System;
namespace ReachStats.ReachApiReference
{
    public class AiEventAggregate
    {
        public CampaignEnemyTypeClassReach aiTypeClass { get; set; }
        public int PenaltyPoints { get; set; }
        public int PlayerBetrayedAiCount { get; set; }
        public float PlayerKilledAiAverageDistanceInMeters { get; set; }
        public int PlayerKilledAiCount { get; set; }
        public float[] PlayerKilledAiDistancesInMeters { get; set; }
        public float PlayerKilledAiPerHour { get; set; }
        public public ulong[] PlayerKilledAiTimeIndexes { get; set; }
        public float PlayerKilledByAiAverageDistanceInMeters { get; set; }
        public int PlayerKilledByAiCount { get; set; }
        public float[] PlayerKilledByAiDistancesInMeters { get; set; }
        public ulong[] PlayerKilledByAiTimeIndexes { get; set; }
        public int Points { get; set; }
    }
}
